Personal Information
Name: Darius Adolphus Maxwell Player: Tal Meta
Race: Human Gender: Male Height: 5'8" Age: 28
Class: Paladin Level: 14 Weight: 145 lbs
XP: 1,900,200 Alignment: Lawful Good
Next Level: 2,100,000 Kit: Inquisitor (CRE)
Ability Scores
Str: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 9 System Shock: 65% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 70%
Int: 11 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 45%
Wis: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 17 Loyalty Base: +6 Maximum Number of Henchmen: 10
Initial Reaction Adjustment: +6
Saving Throws
Paralyzation: 3 Poison: 3 Death Magic: 3 Petrification: 4 Polymorph: 4
Rod: 5 Staff: 5 Wand: 5 Breath Weapon: 3 Spell: 6
Combat
Hit Points: 105
Base THAC0: 7
Melee THAC0: 7
Missile THAC0: 6
Armor
Natural armor class 10
Full armor, chain mail -5
DEX Defensive adj. -2
FINAL: 3
Weapon Proficiencies
2HSH (Specialist)
Sledge hammer (Specialist)
Snaplock, belt pistol
Sword, cutlass
Sword, two-handed
Warhammer
Non-Weapon Proficiencies
Blacksmithing 14
Heal 11
Religion 13
Spacemanship 17
Spellcraft 9
Zero-Gravity Combat 10
Native Languages
Common, Goblin, Human - regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Snaplock, belt pistol 7 1/2 7 1d8 1d8 P S 3 6 9
Warhammer +1 7 6 2 4 1d4+2 1d4+1 B M 2 4 6
Class Abilities
Paladin
    Circle of power - If in possession of a holy sword, it will project a 10 foot diameter sphere which repels hostile magic.
    Detection - By concentrating, may detect evil creatures up to 60 feet away.
    Faithful mount - May summon special steed at 4th level.
    Health - Immune to all natural disease.
    Protection from evil - Radiate an aura 10 feet in diamater of Protection from Evil.
    Saving throw bonus - +2 bonus to all saves.
    Major Spheres of Magic - Combat, Divination, Healing, Protection
 
Inventory
  • Items Carried 
    • Snaplock, belt pistol 
  • Items Readied 
    • 2HSH 
  • Items Stored 
    • Backpack 
      • Bag 
        • Apron, leather 
        • Breeches 
        • Shirt 
      • Dry rations (1 week) 
      • Grappling hook 
      • Lantern, bullseye 
      • Oil, lamp (per flask) x2 
      • Rope, silk (50 ft) 
      • Tent, small 
      • Wineskin 
      • Winter blanket 
    • Sword, two-handed 
  • Items Worn 
    • Belt 
      • Belt pouch, large 
        • Chalk x6 
        • Flint and steel 
        • Mirror, small metal 
        • Soap 
        • Vial x3 
      • Belt pouch, large 
        • Bullet x20 
        • Gunpowder x20 
        • Nuts (per lb) 
        • Pipe, self-lighting 
        • Sewing needle 
        • Spyglass 
      • Buckle, ornamental 
    • Boots, soft 
    • Drawers 
    • Fine fur cloak 
    • Full armor, chain mail 
    • Girdle 
      • Warhammer +1 
    • Gloves 
    • Helmet +1 
    • Signet ring/personal seal 
    • Tabard 
  • Spending Money 
    • * Silver Pieces x6 
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 72.40 pounds (Moderate Encumbrance, 6 Movement)
Character History
Darius was left as an orphan on the steps of the Abbey of the Subgenius in the Kulkus Mts. Raised by the Abbots, he spent an inordinate amount of time working with the local blacksmith, when not training as a Paladin.

When he came of age, he departed the Abbey to help spread the word of Bob, and to SMITE EVIL. He helped bring an entire village of phantoms to their final rest, and helped lead the elves of Qualinost to a reunion with their northern brethren while fleeing the Green Dragon Overlord.

Many years later, he took service aboard a Spelljamming vessel, and helped foil a group of pirates who sought to awaken a Witchlight Marauder. In the end, he found himself plunging down into the Queen's Abyss after failing to maintain his grip on the amulet that would have slain her forever.

When Darius was last seen, however, he was taking his seat aboard the Xist Vessel Bonadventure, fleeing the destruction of Krynn....

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 12/11/2001 10:04 PM