Personal Information
Name: Dwegn6l Player: 
Race: Fraal Gender: Male Height: 4'7" Age: 19
Classes: Thief/Fraal Psionicist Levels: 7/7 Weight: 92 lbs
XP: 64,432/58,109 Alignment: True Neutral
Next Level: 70,000/100,000 Kit: None
Ability Scores
Str: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 10 Polymorph: 10
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 15 Spell: 13
Combat
Hit Points: 41
Base THAC0: 17
Melee THAC0: 17
Missile THAC0: 16
Armor
Natural armor class 10
Bracers of Defense AC 6 -4
Cloak of the Bat magic adj. -2
DEX Defensive adj. -2
FINAL: 2
Weapon Proficiencies
Blaster
Dagger
Dual Lightsaber
Non-Weapon Proficiencies
Communications Systems 15
Computer Operations 16
Computer Repair 16
Computer Science 20
Contact 16
Direction Sense 17
Gem Cutting 14
Jury Rig 17
Meditative Focus 16
Mental Armor 17
Reading/Writing 19
Rejuvination 15
Native Languages
Ancient's Tongue, Fraal
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Dual Lightsaber 17 1 3 2d8 2d8 P/S/B S
Dagger +1 16 15 1 2 1d4+1 1d3+1 P S 2 4 6
Dagger 17 16 1 2 1d4 1d3 P S 2 4 6
Green Dagger 17 16 1 2 1d4+1 1d4 P S 2 4 6
Dagger, Vibro 17 1 2 1d6 1d6 P/S S 2 4 6
Blaster, Pistol 16 1 4 3d6 3d6 P S 60 120 240
Racial Abilities
Magic Resistance 40% - Magic items fail to function if percentile roll is failed.
 
Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 70% - Able to climb vertical or smooth surfaces.
    Detect noise* 40% - May hear faint noises.
    Find/remove traps* 50% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 65% - Grants the ability to hide in shadows.
    Move silently* 75% - May move without making a sound.
    Open locks* 50% - Skill at opening locks with the proper tools.
    Pick pockets* 20% - Skill at pilfering small items from pockets or purses.
    Read languages* 25% - Skill at deciphering unknown texts.
    Scroll Use - May use magic scrolls at 10th level.
    Thieves' cant - Knowledge of the secret language of thieves.
Fraal Psionicist
    Armor Use - May use light armor.
    Contact - The psionicist receives the contact proficiency and gains attack modes as shown on the Psionic Progression table in the Skills & Powers book. 
    Followers - The psionicist becomes a contemplative master at 9th level. A 1st level psionicist arrives each month to study with the master. 
    Guarded Mind - The psionicist gains a +2 bonus to all saving throws against spells from the enchantment/charm school.
    Mental Defense - The psionicist can close his mind to psychic contact and gains defense modes. The psionicist also receives a +2 bonus to his mental armor class. 
    Weapon Use - The psionicist can employ the following small weapons: hand crossbow, dagger, dart, dirk, knife, scourge, sickle, and short sword.
    Psychic Adept - The psionicist receives extra power. The two disciplines the psionicist chooses at first level count as primary disciplines.
 
Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +0 +0 +10 70%
Detect noise 15 +0 +0 +25 +0 40%
Find/remove traps 5 +0 +0 +45 +0 50%
Hide in shadows 5 +0 +0 +55 +5 65%
Move silently 10 +0 +0 +55 +10 75%
Open locks 10 +0 +5 +35 +0 50%
Pick pockets 15 +0 +0 +0 +5 20%
Read languages 0 +0 +0 +25 +0 25%
Inventory
  • Animals 
    • Pony 
      • Saddle bags, large 
        • Dry rations (1 week) x6 
        • Nuts (per lb) x5 
      • Saddle bags, large 
        • Raisins (per lb) x3 
        • Rope, silk (50 ft) x4 
        • Small beer (gallon) x2 
      • Saddle blanket 
      • Saddle, pack 
        • Teapot 
        • Wax (per lb) x2 
    • Pony 
      • Saddle bags, large 
        • Cheese (per lb) x5 
        • Coarse sugar (per lb) x5 
        • Herbs (per lb) x2 
        • Iron pot 
      • Saddle bags, large 
        • Block and tackle 
        • Chain, light (per ft) x20 
        • Fishing net (10 ft sq) 
      • Saddle blanket 
      • Saddle, pack 
        • Soap x3 
        • Spice, exotic (per lb) 
        • Spice, rare (per lb) 
        • Spice, uncommon (per lb) 
    • Stone Horse 
      • Saddle bags, large 
        • Backpack 
          • Cheese (per lb) 
          • Clawed gloves 
          • Clawed shoes 
          • Dry rations (1 week) 
          • Housebreaker harness 
          • Rope, silk (50 ft) 
          • Satin Sheets, Red 
      • Saddle bags, large 
      • Saddle blanket 
      • Saddle, riding 
  • Items Readied 
    • Dual Lightsaber 
  • Items Stored 
    • Ruby (4000 gp) 
  • Items Worn 
    • Arm Sheath 
      • Dagger +1 x2 
    • Baldric, bandoleer(leather) 
      • Knife sheath 
        • Dagger 
      • Knife sheath 
        • Dagger 
    • Baldric, bandoleer(silk) 
      • Green Dagger 
    • Belt 
      • Belt pouch, large 
        • ForceTent 
        • Magnibinoculars 
        • Medkit (Broad) 
          • Medkit Dose (3d8) x25 
        • Potion of Climbing 
        • Tricorder 
          • Personal Sensor Blind 
      • Belt pouch, small 
        • Dagger, Vibro 
        • Rope of Climbing 
        • e-Clip 
          • Charge x10 
        • e-Clip 
          • Charge x10 
    • Belt 
      • Holster 
        • Blaster, Pistol 
        • e-Clip 
          • Charge x10 
      • Knife sheath 
        • Dagger +1 
      • Knife sheath 
        • Dagger 
    • Boots, soft 
    • Bracers of Defense AC 6 
    • Breeches 
    • Cloak of the Bat 
    • Comm 
    • ForceField 
    • Good cloth cloak 
    • Ring of Fire Resistance 
    • Ring of Regeneration 
  • Spending Money 
    • * Copper Pieces x49 
    • * Gold Pieces x14,369 
    • * Platinum Pieces x1,338 
    • * Silver Pieces x9,709 
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 35.01 pounds (None Encumbrance, 12 Movement)
Psionics
PSPs: 78 MTHAC0: 12 MAC: -3
Devotions: 13 Sciences: 5 Disciplines: 4
Attacks: Ego Whip (EW), Mind Thrust (MT), Psionic Blast (PB), Psychic Crush (PsC)
Defenses: Mind Blank (MBk), Thought Shield (TS), Intellect Fortress (IF), Tower of Iron Will (TW)
Power PSPs Range Area of Effect MAC
Clairsentient
Devotions
Sensitivity to observation 5/2 Special 10
Psychokinetic (Primary)
Sciences
Telekinesis 3+/1 30 yards 1 Item 8
Disintegrate 30/10 50 yards One item or 8 cubic feet 7
Devotions
Compact 4/1 10 yards Special 9
Soften 3/1 30 yards 1object of 10 lbs. or less. 8
Levitation 5/2 0 Personal 8
Inertial Barrier 6/2 0 3-yard diameter 6
Psychoportive (Primary)
Sciences
Teleport 10+/5+ Unlimited Personal 9
Wormhole 12+/6+ 20 yards Special 7
Devotions
Dimension Walk 5/2 Not applicable Personal 8
Summon Object 30/12 Special One object 6
Teleport Object 25/10 Unlimited 1-3 individuals 7
Dimensional Door 3/1 50+ yards Not applicable 7
Phase 6/2 0 Personal 10
Shadow Walk 9/4 1,000 yards Personal 7
Telepathic
Sciences
Mindlink 7+/3+ Unlimited Individual 8
Devotions
Receptacle 0 Touch One item 8
Convergence 8/3 10 yards 10 yards 10

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 10/11/2001 12:10 AM