Personal Information
Name: Vanessa Damocles Player: Tal Meta
Race: Human Gender: Female Height: 5'2" Age: 24
Classes: Cleric/Psionicist Levels: 6/16 Weight: 121 lbs
XP: 30,000/1,870,200 Alignment: Neutral Good
Next Level: 55,000/2,100,000 Kit: Explorer
Ability Scores
Str: 7 Weight Allowance: 20 lbs Bend Bars/Lift Gates: 0%
Attack Adj.: -1 Damage Adj.: +0 Max. Press: 55 lbs Open Doors: 4
Dex: 12 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -5% Climb Walls: +0%
Con: 17 System Shock: 97% Poison Save: +0
Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 8 Loyalty Base: -1 Maximum Number of Henchmen: 3
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 7 Poison: 7 Death Magic: 7 Petrification: 1 Polymorph: 1
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 10 Spell: 9
Combat
Hit Points: 100
Base THAC0: 13
Melee THAC0: 14
Missile THAC0: 13
Armor
Natural armor class 10
Bracers of Defense AC 4 -6
FINAL: 2
Weapon Proficiencies
Boomerang
Combined weapons, sword-pistol
Dagger
Lasso
Quarterstaff
Whip
Non-Weapon Proficiencies
Ancient History 14
Artistic Proficiency 17
Astrology 16
Contact 17
Harness Subconscious 16
Herbalism 14
Local History 7
Massage - Carnal 16
Meditative Focus 18
Mental Armor 18
Reading/Writing 16
Rejuvination 16
Religion 17
Spellcraft 14
Swimming 7
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Combined weapons, sword-pistol +3 14 14 1 2 S M 3 6 9
Whip 14 1 8 1d2 1 None M
Dagger +1 13 12 1 2 1d4+1 1d3+1 P S 2 4 6
Class Abilities
Cleric
    Followers - Allows followers after building a stronghold and becoming name level.
    Turn undead - Allows the cleric to turn undead.
    Minor Spheres of Magic - Elemental, All
    Major Spheres of Magic - All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun
Psionicist
    Armor Use - May use light armor.
    Followers - The psionicist becomes a renowned teacher and can attract students at any level, subject to the limits noted above. 
    Guarded Mind - The psionicist gains a +2 bonus to all saving throws against spells from the enchantment/charm school.
    Weapon Use - The psionicist can employ the following small weapons: hand crossbow, dagger, dart, dirk, knife, scourge, sickle, and short sword.
 
Turning Undead
Skeleton or 1 HD: D Wight or 5 HD: 7 Mummy or 7 HD: 16 Ghost or 10 HD: -
Zombie: T Ghast: 10 Spectre or 8 HD: 19 Lich or 11+ HD: -
Ghoul or 2 HD: T Wraith or 6 HD: 13 Vampire or 9 HD: 20 Special: -
Shadow or 3-4 HD: 4
# = Roll # or greater on a 1d20 to turn 2d6 undead. D = Automatically destroys 2d6 undead.
T = Automatically turns 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Inventory
  • Animals 
    • Dog, guard 
  • Items Readied 
    • Combined weapons, sword-pistol +3 
    • Whip 
  • Items Stored 
    • Backpack 
      • Rope, silk (50 ft) 
      • Sack, large 
      • Sack, large 
      • Tent, small 
      • Winter blanket 
  • Items Worn 
    • Baldric, bandoleer(silk) 
      • Dagger +1 
    • Belt 
      • Belt pouch, large 
        • Potion of Extra-healing 
        • Spyglass 
        • Whetstone 
      • Belt pouch, small 
        • Chalk x5 
        • Gunpowder x10 
        • Signal whistle 
    • Black Opal (2000 gp) 
    • Boots, soft 
    • Bracers of Defense AC 4 
    • Caul 
    • Diamond (2500 gp) 
    • Gown, common 
    • Hose 
    • Ioun Stone, pale blue rhomboid 
    • Ring of Protection +2 
    • Ring of Protection +4 vs. Petrification/Polymorph 
    • Ruby (500 gp) 
    • Signet ring/personal seal 
  • Spending Money 
    • * Copper Pieces x13 
    • * Gold Pieces x36 
    • * Silver Pieces x336 
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-20 21-29 30-38 39-46 47-55
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 18.60 pounds (None Encumbrance, 12 Movement)
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 5 5 3
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 11
Wizard Chance to Learn New Spell: 70% Maximum Wizard Spell Level: 8th
Spells Memorized
  • Cleric 
    • 0th Level 
    • 1st Level 
      • Bless 
      • Command 
      • Cure Light Wounds 
      • Purify Food & Drink 
      • Sanctuary 
    • 2nd Level 
      • Aid 
      • Cure Moderate Wounds 
      • Silence, 15-foot Radius 
      • Spiritual Hammer 
      • Withdraw 
    • 3rd Level 
      • Continual Light 
      • Create Food & Water 
      • Speak With Dead 
Psionics
PSPs: 138 MTHAC0: 4 MAC: -1
Devotions: 21 Sciences: 8 Disciplines: 5
Attacks: Ego Whip (EW), Id Insinuation (II), Mind Thrust (MT), Psionic Blast (PB), Psychic Crush (PsC)
Defenses: Intellect Fortress (IF), Mental Barrier (MB), Mind Blank (MBk), Thought Shield (TS), Tower of Iron Will (TW)
Power PSPs Range Area of Effect MAC
Clairsentient
Devotions
See Magic 6/2 20 feet Personal 9
Psychokinetic
Devotions
Molecular Agitation 7/3 40 yards 1 Item, 20 pounds 10
Psychometabolic
Sciences
Complete Healing 25/5 0 Personal 7
Metamorphosis 6/3 0 Personal 4
Devotions
Alter Features 4/turn/2 0 Personal 7
Body Control 6/2 0 Personal 5
Cell Adjustment 5+ Touch Individual 6
Gird 2 X cost 0 Personal 7
Magnify varies 0 Personal 8
Suspend Animation 12/5 Touch Individual 6
Displacement 4/2 0 Personal 6
Psychoportive (Primary)
Sciences
Probability Travel 11/hour/5 Unlimited Individual + 8
Teleport 10+/5+ Unlimited Personal 9
Teleport Other 10+/5+ Unlimited 1-3 individuals 8
Duo-Dimension 6/3 0 Personal 6
Devotions
Dimension Blade 5/2 0 One weapon 7
Dimension Walk 5/2 Not applicable Personal 8
Dimensional Door 3/1 50+ yards Not applicable 7
Phase 6/2 0 Personal 10
Pocket Dimension 6/turn/3 10 yards Special 10
Teleport Object 25/10 Unlimited 1-3 individuals 7
Teleport Trigger 2 per hour/1 Unlimited Personal 8
Shadow Walk 9/4 1,000 yards Personal 7
Telepathic
Sciences
Mindlink 7+/3+ Unlimited Individual 8
Empower varies/50 Touch One item 4
Devotions
Mindwipe 8/3 Touch Individual 5
Receptacle 0 Touch One item 8
Send Thoughts 3+/2+ Unlimited Individual 8
Invisibility 3+/2+ 100 yards Individual 6

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 10/11/2001 12:12 AM