Trickster's Sword


This shortsword contains a bound spirit (POW 13) that matches it's MP vs. those of it's weilder everytime it is drawn from it's sheath and pointed towards an enemy. If successful against it's weilder, it drains him of 1d6 MP, and causes any one of the following effects:
 

5d10 roll - effect

05 - 300 butterflies stream from sword, blinding everyone for 2 rounds.
06 - Target enlarged to twice its size.
07 - Darkness, 3m hemisphere about sword.
08 - Grass grows in 6m radius of sword.
09 - Diminishes wielder to 10% of normal height.
10 - Heavy rain begins falling within 20m radius of sword holder.
11 - Leaves grow from target.
12 - 10-20 gems (value: 1 silver) shoot forth in a 3m long stream for 1 HP damage each (roll 2d4 to see how many hit target).
13 - Shimmering colors dance over a 4mx3m area in front of sword -- creatures inside blinded for 1d6 rounds.
14 - Creates a gourmet meal (with silverware, table, etc.) for 1d4 people.
15 - Cures 1d8+2 HP to wielder.
16 - Sword turns to limp rubber.
17 - Stream of 6d6 rotten tomatoes stream out from sword up to 6m range.
18 - Spaghetti spews forth and webs target (sauce and meatballs follow).
19 - Target takes 1d6+1 points of damage, as if from an invisible sword.
20 - 1d4 icicles shoot out and hit target for 1d4 points damage apiece.
21 - Target becomes loyal follower of wielder (whether wielder likes it or not!)
22 - Teleports target to 3m in front of wielder.
23 - Wall of styrofoam (3mx3mx1m) forms between wielder and target.
24 - Turns target to a randomly determined color.
25 - All of target's hair falls out (or target grows hair if bald).
26 - All of wielder's hair falls out (or wielder grows hair if bald).
27 - All nocked arrows within 30m burst into flame.
28 - 10,000 ping-pong balls fall from the sky onto target.
29 - Paper bag envelopes target.
30 - Wielder falls asleep (nothing can wake him).
31 - Wielder changes sex.
32 - A booming, demonic voice sounds, "Give up! You cannot win!"
33 - Summons horse with cart and driver.
34 - Paralyzes both target and wielder.
35 - Music sounds, harmoninzing anyone who fails a POW vs. POW check with the sword.
36 - Floor starts to talk to wielder (but no one else can hear it).
37 - Target turns gaseous.
38 - Diminishes target to 10% of height.
39 - Two fingers form and poke target in the eyes.
40 - Puts a door (1mx3m), closed, between wielder and target (if walls are more than 1m apart, there is empty space between
doorframe and walls).
41 - Opens pit (4m deep) under target.
42 - Opens pit (4m deep) under wielder.
43 - Causes loud laughter to come from walls (or trees, if outside).
44 - A whirlwind deposits a young girl and her dog between wielder and target.
45 - Target falls in love with wielder.
46 - Target feigns death.
47 - Summons 7 dwarves with picks looking for gems.
48 - Bubbles shoot forth, blinding everyone within 7m for 1d4 rounds.
49 - A hand forms and tickles target.
50 - A gong appears and a mallet strikes it 1d8 times, then both disappear.

(Note: durations of effects are either 5 minutes, or whatever the GM feels is appropriate.) (Effects roughly lifted from a wand from THAT OTHER GAME (tm). I never tried to justify how it managed any of these effects, it was simply one of those amusing items to let someone encounter <g>).