OLIDAMMARA
Runes: Disorder, Illusion, Shadow
Olidammara, the Laughing Rogue, is known as the Vagabond
of the Gods. In many myths, when this likeable trickster is not leading
drunken revels, he can be found redistributing what wealth he took from
the rich to those less fortunate.
Cult in the World
Olidammara isn't a memeber of any particular pantheon,
rather, he is a common figure in many of the known myth cycles. An inveterate
trickster, he personifies Revelry, Jokes, and Fermented Spirits. His worshippers
are as likely to be found in the deepest city slums as the woodlands, for
wherever there are hearts that need lightening, his followers can be found.
Lay Membership
Requirements: Olidammara has very few requirements
for becoming a lay member of his faith. A stout heart, a willing smile,
and the ability to hold one's ale are often counted higher than the ability
to memorize dogma and theology. As many of Olidammara's priests wander
from shrine to shrine, turning the past doing's of the cult's faithful
into songs and stories, bookkeeping and literacy are not always strongly
sough skills in this cult.
Skills taught by priests of this cult include
any that the visiting priest knows; but the ones that will count towards
later initiations are Climb, Dodge, Jump, Swim, Tumble, Fast Talk, Orate,
Sing, Craft (Brewing, Wine Making), Evaluate, Human Lore, Plant Lore (as
it pertains to fermentable plants), World Lore, Conceal, Juggle, Sleight,
Play (stringed instruments), Listen, Sneak, Ceremony, and Rapier
attack/parry.
Initiate Membership
Requirements: Olidammara's initiates are those
who have forsaken hearth and home for the life of the travelling entertainer.
As they travel the lands of the Flanaess, they are taught how best to use
the skills they've learned to line their own pockets, and in the proces
to bring a bit of joy to the less fortunate members of society, be it with
lighthearted song or a few coins to feed a family. As they travel,
they listen to what tales there are to be heard, as much to write songs
about the doings of others as to keep informal tabs on what the locals
are up to. It is not uncommon for an Avengers of Tritherion to listen closely
to what the minstrels of Olidammara are singing about, as the minstrels
are often welcome in places where Investigators of Tritherion are not.
There is no official collusion between the two cults; but they have been
known to work together informally from time to time. In addition to the
normal skill tests, a prospective initiate will commonly be given a test
by his local priest. In some cases this test is merely perfunctionary,
but usually it involves liberating some trinket from the house or grounds
of a local noble. Needless to say, unless said noble is at least a lay
member of the cult, they are seldom amused by the tests initiates must
pass.
Spirit Magic: Befuddle, Bladesharp, Detect
(gold, spirits (the liquid sort), Glamour, Hotfoot, Protection, Shimmer.
Priesthood
Requirements: Standard, plus they must pass
a test similar to the one they passed as an initiate, only this time they
will be seeking to steal real wealth to give to the needy, not mere trinkets.
Olidammara's priesthood has few real duties beyond the upkeep of the multitude
of shrines, and the training of those who seek to follow in their god's
footsteps. They are often called to bless the crops of folk who grow to
produce ales or wines, or sought to entertain jaded noblemen who think
that they can guard their valuables well enough to allow these known miscreamts
under their roofs.
Priests of Olidammara are considered outside
the law in most countries of the Flanaess. This means that if they steal,
it is not a crime, but neither are they protected by law; a priest of Olidammara
murdered in cold blood is not murder at all; at worst his slayer might
be charged with disorderly conduct, or breaking the peace. However, as
most priests of this cult are popular figures, with a variety of powerful
friends and admirers, it is unlikely for such an ignoble end to go wholly
unpunished.
Virtues for Olidammara include Creative, Energetic,
Indulgent, Reckless, and Social
Common Divine Magic: all
Special Divine Magic: Bless Crops (special
- only those crops that produce spirits, i.e. grapes, barley, rhye, hops,
etc.), Charisma, Group Laughter, all Illusions, Hallucinate, Reflection,
and Swallow.
Associated Gods
Fharlanghn: provides Farsee
Myhriss: provides Invigorate