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WEAPONS
SR
ATT
DAMAGE
Mandibles
0
50%
4d6 + 1d4
Sonic Boom
0
100%
special
Mandibles - Mandibles deliver a slashing attack.
Sonic Boom - A dasher can generate a sonic boom by accelerating to its top speed. The sonic boom affects all living creatures within a 100' - radius of the effect and is equal to Intensity 10 Illusion of Sound (CONx2). The energy needed to do so is equal to 1pt of CHARGE.
Dashers expend 1 unit of CHARGE per day and must return to their machine cyst each day to replenish their energy. If a dasher's energy is depleted, it becomes inert.
Meltdown - If a dasher is stopped either by damage, magic, or trap it retains the heat as a byproduct of its energy storage. Over the next 3 rounds, and accompanied by a cherry-red glow, the dasher melts into a pool of slag, utterly destroyed.