Machine "Healing"
All forms of machine life possess self-repair subroutines.
Thus, a machine left for dead might eventually repair itself. Sheens effect
internal repairs at a rate of 1d4 hp per twenty-four hours. Moreover, sheens
continue to effect repairs even when brought below 0 hps. Self-repair subroutines
are scrambled if a sheen is brought below -10 hps, at which time it is
truly "dead."
Magic Susceptibility
All forms of machine life are unsuited
to resist magic, but their lack of POW makes them immune to all spells
requiring a Resistance Roll Vs POW. Spells that do physical damage
inflict +1 damage per die of magical damage delivered.
Note: Certain spells that normally require a Resistance
Roll if cast on a living being will work automatically on a sheen. Example:
a Crack spell will automatically destroy a sheen with out roll.