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WEAPONS
SR ATT
DAMAGE PAR
AP
Sampler Arm
6
40%
1d6
35% 7
Plasma Shovel*
4 100%
4d6
Electric Discharge*
+2d4
Electric Discharge - Walkers store electrical energy in their outer carapace. A walker can release this energy as a powerful electrical shock. This will do additional 2d4 points of electrical damage on its next hit. An attacker striking a walker with a metallic weapon while the walker contains an excess charge will also suffer this damage to the attacking limb. This discharge cost a drifter 1d6 points of CHARGE.
Defensive Field - Walkers automatically generate a physical protective field. Though generally invisible, the field acts in a way similar to an Intensity 1 Damage Resistance spell, with armor protecting first.
Plasma Shovel - Certain walkers specialized for ore recovery (called miners) posses digger arms instead of sampler arms (same stats and damage), as well as plasma shovels. The plasma is a searing cone of superheated particles 30 feet long, 3 feet wide at the origin and gradually narrowing to an inch or less at the terminus. Creatures struck by the plasma match the damage of the plasma vs. the armor in the effected location, if successful only half damage is taken. This form of attack can be used only 3 time per day but does not cost a CHARGE.
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WEAPONS
SR ATT
DAMAGE PAR AP
Sampler Arm
6 60%
1d6 + 1d4 55%
9
Sampler Arm
6 60%
1d6 + 1d4 55%
9
Electric Discharge*
+2d4
Electric Discharge - Walkers store electrical energy in their outer carapace. A walker can release this energy as a powerful electrical shock. This will do additional 2d4 points of electrical damage on its next hit. An attacker striking a walker with a metallic weapon while the walker contains an excess charge will also suffer this damage to the attacking limb. This discharge cost a drifter 1d6 points of CHARGE.
Defensive Field - Walkers automatically generate a physical protective field. Though generally invisible, the field acts in a way similar to an Intensity 1d6 Damage Resistance spell, with armor protecting first.
Plasma Shovel - Certain walkers specialized for ore recovery (called miners) posses digger arms instead of sampler arms (same stats and damage), as well as plasma shovels. The plasma is a searing cone of superheated particles 30 feet long, 3 feet wide at the origin and gradually narrowing to an inch or less at the terminus. Creatures struck by the plasma match the damage of the plasma vs. the armor in the effected location, if successful only half damage is taken. This form of attack can be used only 3 time per day but does not cost a CHARGE