The Vadeli Art of Blood Magic is generally only
taught to Red Vadeli, and then only to those who have reached Adept status
by their own efforts.
Blood Magic requires two components.
First, the sorcerer must enchant a dagger or other edged weapon using the Bloodblade enchantment ritual (see below). This blade is a permanent "material component" for all subsequent spells the sorcerer will cast using Blood Magic. The sorcerer's skill in Blood Magic can never exceed his skill with the weapon in question; an existing Dagger skill of 35% will serve as the cap on the sorcerer's skill in Blood Magic, as well.
Second, the caster requires a sentient, physically
manifest "donor" who must be within easy reach of the caster. The sorcerer
in question must inflict a wound on the donor, who is generally bound,
Dominated, or otherwise restrained from fleeing the sorcerer's reach.
The damage inflicted by the wound is added to the
Art levels of the spell being cast in whatever way the sorcerer chooses.
[Example: Shazrak the sorcerer cuts his bound slave
in the arm while casting a protective spell. The knife cuts the slave's
arm for 4 points, which gives Shazrak 4 additional points of Art (Intensity,
Force, Multispell, etc.) to add to the spell in question.]
The caster can choose to inflict less damage than
he normally could, as per normal rules for pulled blows, etc. It is important
to note that the caster can choose to inflict the wound on HIMSELF, and
still gain the beneficial effects of the Blood Magic Art.
If the donor dies as the result of his being utilized
as a donor for Blood Magic, his POW forms what is known as a Blood Spirit.
[Example:Genrezel looks out from his tower and sees
an angry giant approaching. Expecting trouble, he begins casting, takes
his enchanted greatsword, and with a single sweeping blow cleaves the bound
slave before him in two!
The blow cleaves the already injured slave's 6 point
chest for 12 points, dropping his hit points below zero. Genrezel's Evoke
Lightning 25 Accuracy 4 lashes out from the tower, striking the giant in
the abdomen... the giant stalks away, clutching his privates and muttering
curses....But there is still the Blood Spirit to be dealt with....]
Blood Spirits
Blood Spirits are a kind of ghost formed when Blood
Magic kills a donor. Unlike normal ghosts, Blood Spirits form with a POW
equal to twice the original POW of the donor. So in the above example,
Genrezel would be facing a Blood Spirit with a POW of 24. Like ghosts,
they manifest as a scarlet haze, and attack the sorcerer who slew them
in spirit combat. If victorious, they generally possess the sorcerer's
body and kill themselves.
There is no known ritual to bind Blood Spirits.
BloodBlade
Ritual (Enchant)
Exotic (Vadeli)
By means of this spell, the caster creates a blade
that can be used in conjunction with Blood Magic. Additional points of
Intensity beyond the first, if applied, act as a Strengthening (Armor)
enchantment.
Bloodbladed weapons cannot have weapon enhancing
spells placed upon them.